Editorial Review Product Description
It’s cold. The wells of power are weakening and the forces of Night grow strong. The gods are real, and still have some power, mostly to do harm. The Instrumentalities of the Night are the worst of these. Piper Hecht, born Else Tage, survived a battle with the Instrumentalities. Now he’s Captain-General of the armies fighting a crusade for Patriarch Sublime V. Intrigues swirl around the throne of the Grail Empire, as the imperial family’s enemy Anne of Menand raises money to help the perpetually indebted Patriarch finance his crusades. To reduce his own vulnerability, sickly young Emperor Lothar assigns his two half-sisters—his immediate heirs—to their own realms. Now Piper Hecht learns that the legendary sorcerer Cloven Februaren, referred to as the Ninth Unknown, is still alive, more than 100 years old, and on Piper’s side. As the dynastic politics of the Empire become even more convoluted, it’s clear that while the old gods may be fading, they’re determined to do everything they can to bend the doings of men to their own advantage. Sieges, explosions, betrayals, Anti-Patriarchs, and suspicious deaths will ensue as the great chess game plays itself out, with Piper Hecht at the center of it all… ... Read more Customer Reviews (22)
Ready for the next one
This is not a book for Glen Cook novices.If you have not read any Glen Cook, stop reading this and immediately order "The Black Company" books.After reading at least the first three of those you will be ready for "Instrumentalities of the Night."This is the second book in a series and they must be read in order.That being said, this is Glen Cook at his finest.IMO Glen Cook is the best hard fantasy writer alive and this is him at his peak.Lots of characters, lots of intertwined plots and counter-plots, and he keeps them all straight.You can, too, if you read carefully.One of the great things about Cook is that even in his "Garrett" novels, re-reading means re-discovering AND discovering.The more times you read one of his books, the more stuff you notice you missed the first (or second time) through.So, read "Tyranny of the Night" and then 'Lord of the Silent Kingdom."Then you can join the rest of us in waiting impatiently for the next installment in the continuing saga of Piper Hecht.Or is it Else Tage?Even he isn't too sure any more.
Fun to read, but hard to describe
_Lord of the Silent Kingdom_ (Lord of the Silent Kingdom (Instrumentalities of the Night, Bk. 2)) is the second book in Glen Cook's series about the Instrumentalities of the Night, preceded by _The Tyranny of the Night_ (The Tyranny of the Night: Book One of the Instrumentalities of the Night).
It is set in a world similar to our Europe during the Late Middle Ages, preoccupied with the struggles between kings and popes, dukes and bishops, and with the minds of the powerful preoccupied by the plunder and disruption and opportunities of another Crusade in the Holy Lands. In addition to all the usual backbiting and ambitious backstabbing, the Praman (Muslim) kingdoms of the east have active spies and agents influencing the Chaldarean (Christian) realms of the west -- after all, it's a lot less to disruptive to the Pramans if the Chaldareans battle with each other instead of traveling east to battle with the Pramans -- and the world is entering its own Ice Age, with the poor crops, famine, refugees, economic upheaval, cold winters, and shrinking Mother Sea (Mediterranean Sea) that an ice age brings.
(You don't have to read the first book to understand and enjoy the second -- I speak from experience here, having read _Lord of the Silent Kingdom_ first. And I think the second book is better than the first, so it might even be advisable to read them in reverse order.)
The main character is Piper Hecht, Captain-General of the armies of the Brothen Church under the Patriarch Sublime V (a self-aggrandizing short-sighted Pope). But Piper Hecht is also Captain Else Tage of the Sha-Lug, Praman slave-soldiers, who was sent west by his ruler Gordimer the Lion to spy on, distract and destabilize the kingdoms of the west -- or maybe it was supposed to be an exile and certain death for a too-popular captain who knew too much about certain secret missions done for Gordimer's sorcerer er-Rashal al-Dhurquarnen. Captain Else Tage is also spying on the Brothen Patriarch for Ferris Renfrow, spymaster for the now-deceased Johannes Blackboots. And he is actively being wooed by various factions within the Brothen church who want Captain-General Piper Hecht to spy on other parts of the Brothen church.
Clearly, Piper Hecht (or whoever he is) is a very busy man. Even when he 's not keeping track of his friend Pinkus Ghort, or arguing with his officers Titus Consent and Redfearn Bechter over whether his life is in danger or not (it usually is).
Creeping around the edges of the civilized world are the Instrumentalities of the Night. Bogons, gods, sprites, the things that go bump in the night that you can't account for and the unsettling flickers of movement you catch a glimpse of while sitting around the campfire -- all those are Instrumentalities of the Night, both shaping and shaped by human belief.
Which brings up the central turning point of Piper Hecht's life -- before he was Piper Hecht, Captain Else Tage was on a mission to steal mummies for er-Rashal and during that mission Captain Tage used firepowder, cannons and silver shot to kill a powerful Instrumentality of the Night. Not using any sorcery. In so doing, Captain Tage forever changed the balance of power between humans and the Night and the Instrumentalities of the Night have been hunting him ever since, believing that if he dies his knowledge will die with him.
So as the ice advances from the north and the world gets colder, refugees of all kinds flee south to the shores of the Mother Sea. This includes humans, animals, and things of the Night. The cold brings poor crops and that coupled with refugees bring famine, desperation and upheaval. The Instrumentalities of the Night are still dealing with their own upheavals, not only of the advancing ice but fears of the Godslayer called Piper Hecht (and sometimes Else Tage) as well. The concentration of the pain and misery and the actions of sorcerers looking to make their own deals with the Night loose old gods who begin to walk among humans.
And through it all is the overriding theme that the world is changed the most by those who just do. their. job. No backtstabbing, no backbiting, no foolish chasing after fads just because they're something new, no stubborn clinging to tradition just because it's something old, no turning away competent men because they're not from the socially acceptable part of town -- just know what your job is, do your job, try to figure out how to do your job better, and you can change the world. And a large portion of the world will hate, despise, or envy you for it.
Which is also the lesson learned by many of the secondary characters, such as Princess Helspeth Ege who borrows some of Captain-General Hecht's men to help her kill an Instrumentality of the Night that everyone else is terrified of -- and in so doing terrifies and enrages the nobles of her kingdom who thought she was another empty-headed princess. And by Brother Candle, a Perfect of the Maysalean Heresy (similar the Cathars and Albigensians) who counsels reason and calm wherever he goes, and while he can't change the minds of rulers he does manage to save the lives and reason of many around him.
Like _The Tyranny of the Night_, _Lord of the Silent Kingdom_ is a densely written novel with a lot of characters and a lot of things going on. In one scene (pg 277), Captain-General Piper Hecht recognizes a man from the Sha-Lug company he commanded when he was Captain Else Tage. "Al-Azer er-Selim, Master of Ghosts. Almost unrecognizable in western clothing, wearing no facial hair. His eyes gave him away. Those eyes had looked in the heart of the Night, yet remained amused by the folly rampant in Man and all of God's creation."
That last phrase could describe the whole of _Lord of the Silent Kingdom_: Cook shows us all the varied shades of human greed, weakness, fear, apathy, laziness, pride, spite, envy, ambition, vengeance, stupidity, blindness, and incompetence. Yet he still remains amused by the folly rampant in Man and everything we create. Like _The Tyranny of the Night_, _Lord of the Silent Kingdom_ has some of the most slyly humorous observations about people and life that I've seen in a long time.
As with _The Tyranny of the Night_, _Lord of the Silent Kingdoms_ will be a lot less confusing and unrealistic if the reader is already familiar with European history during the Middle Ages, especially the incessant bickering and shifting alliances between powerful secular and religious factions.
I really liked it.
Even better than the first!!!
In this the second book of the Instrumenlities Of The Night and in this book we see that Piper Hecht as reach the top of his profession and is now Captain-General of the Pariarchy armies, he is now ready to follow the orders of an insane religious leader who will stop at nothing to slaughter all of the heretics of the Connect, during his crusade he has only victory after victory but following his success are more assassins, political rivals and the evil of the night all intent on Ending the Captain-General's life.
This is a great story, epic and complex in every way, there is everything a fantasy fan could want, heroes, magic, epic battles and demons of the night, this is a series that can't be missed.
Better than the first one
I made the mistake of ordering this book along with the prequel instead of one by one. After struggling through Tyranny of the Night, I decided that I might as well give this one a chance, since I had already paid for it and everything. I was pleasantly surprised to find out that this book isn't quite as bad as its prequel. The lack of an editor isn't quite as apparent, and while the characters remain one dimensional and the writing style (or lack thereof) still somehow reminded me of sawdust (the dryness maybe?), on the whole this book was overall just a little bit less bad than the first one--I gave the first book two stars and I'd give this one two and a half if I could. Still, do yourself a favor and don't buy this.
rough start but worth sticking to it in the end
I bemoaned the lack of a map in the first book and I'll start again by asking if it would be too much to include a map in a book that jumps among a slew of kingdoms, countries, islands, and petty territories.As a long-time fan of "epic" fantasy, I consider myself pretty well-versed in how to handle sweeping geography, but there were so many names of so many places playing a major role either in the active plot or in the backgrounds/motivations of characters that I became annoyingly bewildered by who was where and who was allying with whom. The same is true of the names, that get flashed by quite often, especially in the first third or so of the book, sometimes at a whirlwind pace where you might get 8-10 names of new places and new people in a single paragraph then two paragraphs later get another 8-10.Some of this is just background to the world-creation, pointing out that a larger world exists beyond the canvas of the novel's plot, but many of the places and people are important based on geopolitics--which queen is supporting which king who has sent which knight to lead which county lord against which king fighting in support of which prelate, and so on. Not to mention of course that some of these characters have multiple names due to their being undercover agents or having a separate nickname used by some characters but not others or, like many aristocrats, they have both names and title which gets used or not.And then there are the sects and sects within sects who often act as characters in their own right, as in "the Brotherhood was making things difficult".As I mentioned, it all gets a bit bewildering as characters drop into info-dump mode to explain why things are moving as they are and to be brutally honest, for much of the first third I had no idea of why things were happening at all.I knew what was going on--who was fighting whom and who was winning--but why they were fighting this particular enemy? No clue.
Eventually, those packed expositive paragraphs dwindle, the storyline narrows, and it all becomes easier to follow.As in book one, the focus is on Piper Hecht, now Captain-General of the Patriarch's army (though of course Hecht is actually Else Tage, a Praman warrior sent by his king--partially because Tage is so good and partially because the worried king thinks he's too good--into the West to undermine their ability to crusade against the Eastern (Praman) lands.In Lord of the Silent Kingdom, Hecht leads the Patriarch's army into the End of the Connect to pacify a religious heresy, learns more about his sponsor--a member of the high council (think Cardinals) and magic user, picks up a lost girl who seems to be someone important politically, evades many, many assassination attempts, learns he has a guardian angel of sorts, is caught up in the political and religious machinations as people battle for the power of the Patriarchy, and does battle with the instrumentalities--the minor and major gods. And that's not all.
Meanwhile, we get another point of view from Helspeth, Princess Apparent of the Grail Empire whose father has recently died, leaving the throne to her ill brother, who is to be followed by her older sister of questionable capability.
Rounding out the three-stranded POV is Brother Candle, a Perfect Master (pacifistic minister of sorts) who observes the battle in the Connecht but from the other side of Piper Hecht.
It's a hugely complex plot in terms of its politics, religion, character motivations, geography, etc.And as mentioned, it's all a bit hard to follow for the first third or so.The POV switches aren't always successful, the writing often feels disjointed, and the POV"s are also a bit unbalanced in effect, with Piper's much more engaging, followed by Helspeth's (though she gets the least amount of time), and then by Candle, who's character's passivity makes for relatively uninteresting reading, especially as much of what happens is told rather than shown.
Piper's story, however, is engaging even when one isn't sure why he's doing what he's doing. It has Cook's trademark realism and dark humor, strong character and dialogue.As events clear up, it becomes even more enjoyable.
The battles with the instrumentalities seem a bit anti-climactic, though it does seem we're building up to something larger.The grander themes are all fascinating--an encroaching ice, a worsening of the Instrumentalities, the major shifting of geopolitics, the problems with refugees fleeing the ice age effects, Hecht's gradually morphing from Else Tage, Praman warrior, to Piper, Patriarchal General.It's an ambitious work that doesn't quite succeed for a big chunk but then finds its voice and pacing for most of the rest of the book.
Cook is working on a large canvas here and sometimes probably short-changes himself by cramming it all in to a relatively small space, thus leading to problems of clarity of exposition-stuffed prose, but by the end the reader is pulled in thoroughly and looking forward to volume three.Recommended with caveats. And with yet another plea for that damn map.
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