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$4.94
21. Card Game Roundup - K-2: Math
$19.95
22. Math Games & Activities with
$7.08
23. Delightful Decimals and Perfect
$5.78
24. Mega-Fun Card-Game Math, Grades
 
$14.03
25. Math File Folder Games To Go
$10.00
26. Math Practice Games Grade 4
$6.00
27. A Beautiful Math: John Nash, Game
$5.50
28. Marvelous Multiplication: Games
$1.63
29. Math War Multiplication Game Cards
$4.98
30. Game, Set and Math: Enigmas and
$19.45
31. Early Childhood Number Games:
$7.21
32. Math Games to Master Basic Skills:
$5.99
33. Bringing Math Home: A Parent's
 
34. Ready-To-Use Math Games Activities
$9.30
35. Gifted and Talented Puzzles and
$13.34
36. Engage the Brain: Games, Math,
$39.99
37. Mega-Fun Card-Game Math (Grades
$4.50
38. Math Games Grade 5 (Practice Makes
$14.95
39. Math Games Played with Cards and
$16.95
40. Math Games & Activities with

21. Card Game Roundup - K-2: Math Games the Roam the Concept Range
by Trudy Bortz, Josh Rappaport
Paperback: 96 Pages (2010-01-01)
list price: US$12.95 -- used & new: US$4.94
(price subject to change: see help)
Asin: 096591139X
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Editorial Review

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In Card Game Roundup, Singing Turtle Press rustles up a passel of fun card games that parents and their little cowboys and cowgirls can play together - all the while learning valuable and interesting math skills. The book is for parents with children in grades kindergarten through second grade, but it is also aimed at homeschoolers, tutors and teachers. The games, created by veteran teachers Trudy Bortz and Josh Rappaport (author of the Parents' Choice award-winning Algebra Survival Guide), are so much fun that kids won't even realize they're learning "math" as they play. In Quicksand, players must climb up a tree and grab a branch before they fall into the deadly sand pit below. This game teaches number line concepts, addition, subtraction, and even the notion of positive and negative numbers.In Galloping Guesses, players pretend they are gypsies using "psychic powers" to guess the suit of overturned cards. By keeping track of their guesses, children make discoveries about data and probability.And in the rodeo game Bucking Broncos, children learn about patterns and functions by trying to identify patterns uniting sets of cards. If they get the pattern right, they win rodeo points; get it wrong, and they're bucked off their bronco. The book is beautifully illustrated in soft Western tones by artist Sally Blakemore (winner of the 2002 Children's Literature Choice Award), and it aligns with the Standards 2000 of the National Council of Teachers of Mathematics. ... Read more


22. Math Games & Activities with Cards
by Charles Lund, William L. Gaslin, Martin M. Gaslin
Paperback: 64 Pages (2009-02-27)
list price: US$19.95 -- used & new: US$19.95
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Asin: 1934218014
Average Customer Review: 5.0 out of 5 stars
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This book is a compilation of mathematics games and problem-solving activites for grades 3-9. These ideas are intended to be used as a supplement to any mathmatics program. The games provide concept and skill development practice as well as oportunities to develop a stategy to win. The activites provide practice on specific problem-solving strategies, such as making tables, finding patterns, generalizing and working backwards. The games and activities can be done at school or at home. Math Games and Activities with Cards also has an answer key with suggested activities to support differentiated instruction and keep students interested. ... Read more

Customer Reviews (2)

5-0 out of 5 stars Recommended by Math Teacher
This is a wonderful product to help children have fun while practicing skills! I loved the Secrets of the Great Pyramid where students could practice simple operations. Each game comes with very clear directions and skills required are clearly noted. This makes it easy for alignment with curriculum and/or state standards. The games can be easily adapted for a variety of ability levels. My Kindergartener loved Subtraction of Whole Numbers which I modified to just one digit. There is a game similar to slap jack which is a favorite among everyone to help students learn prime numbers. Integer Flash was perfect for use in my PreAlgebra class to help students learn operations with integers. This book is easy to use and makes learning math fun!

5-0 out of 5 stars Making Math Real
This book really helps a teacher make math problems "real" and all you need is a deck of card.I really liked how it made simple, yet confusing for students, concepts come to life i.e. fractions, proportions, percents, and even helps students work on mental math! It is a great book for all age groups and levels.I use this book after a test, when my students just need to breathe but still work on math. ... Read more


23. Delightful Decimals and Perfect Percents: Games and Activities That Make Math Easy and Fun
by Lynette Long
Paperback: 128 Pages (2002-09-27)
list price: US$14.95 -- used & new: US$7.08
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Asin: 0471210587
Average Customer Review: 5.0 out of 5 stars
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Editorial Review

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Don’t Just Learn Decimals and Percents ...Master Them!

Brimming with fun and educational games and activities, the Magical Math series provides everything you need to know to become a master of mathematics! In each of these books, Lynette Long uses her unique style to help you truly understand mathematical concepts as you play with everyday objects such as playing cards, dice, coins, and paper and pencil.

In Delightful Decimals and Perfect Percents, you’ll learn how to read and write decimals, how to change decimals into fractions and percents, and much more. While you play exciting games like the fast-paced Dynamite Decimal Reduction and Here’s a Tip, you’ll also learn to estimate percentages in your head and even figure out what tip to leave at a restaurant. And with great games like Zeros Exchange, Multiplication War, and Math Review, you’ll practice adding, subtracting, multiplying, and dividing both decimals and percents––and have fun while you’re doing it!

So why wait? Jump right in and find out how easy it is to become a mathematics master! ... Read more

Customer Reviews (1)

5-0 out of 5 stars Great games for understanding math concepts
I am a homeschooler. My son is a very visual and hands-on learner, so when he learned math using paper and pencil calculations only, he would quickly forget the concepts by the next day. I searched the internet for math games to reinforce conceptual understanding of decimals for my son. I think this is an exceptional book filled with fun and interesting methods to reinforce math concepts. It relates math to the real world in many of the activities.

Some activites are not really games, but are still interesting ways to present concepts. I plan to buy all of Lynette Long's math activity books! ... Read more


24. Mega-Fun Card-Game Math, Grades 3-5
by Karol L. Yeatts
Paperback: 48 Pages (2005-02-01)
list price: US$10.99 -- used & new: US$5.78
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Asin: 0439448557
Average Customer Review: 5.0 out of 5 stars
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Product Description
Help students meet the math standards with 25 skill-building card games and activities! Games motivate kids to play again and again, helping them develop automaticity in computation. Covers addition, subtraction, multiplication, fractions, decimals, averages, coordinate geometry, and more. Includes easy step-by-step directions and reproducible card templates. ... Read more

Customer Reviews (4)

5-0 out of 5 stars Great Ressource!!!!!!!!!!!!!!!
This is great for using in centers.I put copies in sheet protectors and put in large manilla folders along with the appropriate playing cards.

5-0 out of 5 stars Excellent Service, Prompt Shipping
Prompt shipping.Book was in the condition described by seller.Will buy from seller again.

4-0 out of 5 stars Skill building practice
Mega-fun Card Game Math for grades 3-5 is a good source for basic math skill review and skill building. The games are easy to set up for and teach the students. It has been helpful in my 6th grade resource math classroom.

5-0 out of 5 stars Great Math Ideas
I teach middle grades and purchased this for ideas for our Family Math Night.It is full of fun math games using basic supplies--I'm having a hard time choosing which to use! ... Read more


25. Math File Folder Games To Go
by Carson-Dellosa Publishing
 Game: Pages (2007-01-15)
list price: US$17.99 -- used & new: US$14.03
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Asin: 1600223478
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With preprinted game boards, you’ll only need to cut and laminate thegame pieces! Includes 6 games, a resealable storage tote, and answerkeys. Skills covered include addition, subtraction, fractions, time,money, addition with regrouping, and regrouping. Game pieces are colorcoded to match game folders for easy organization.

... Read more

26. Math Practice Games Grade 4
by Marcia Dana
Paperback: 48 Pages (1999-04)
list price: US$5.99 -- used & new: US$10.00
(price subject to change: see help)
Asin: 1568227523
Average Customer Review: 5.0 out of 5 stars
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Customer Reviews (1)

5-0 out of 5 stars Great Resource for Parents and Teachers Alike
These books are super.Kids love playing games, and these books use that to help kids learn the basic math facts through fun and entertaining games.I made these portable and reusable by copying them onto cardstock, and then putting them inside plastic sleeves.The kids then use regular or dry erase markers to mark the answers on the games.When they are done, a wet paper towel cleans the board and they are ready to go again.For traveling I put about 10-15 different games into a 3 ring binder, with the cards done on different colors of card stock, and rubber banded in a plastic bag.These are especially helpful for homeschoolingparents.A great bargin for the price.You will get many years of use out of these books! ... Read more


27. A Beautiful Math: John Nash, Game Theory, and the Modern Quest for a Code of Nature
by Tom Siegfried
Hardcover: 272 Pages (2006-09-25)
list price: US$27.95 -- used & new: US$6.00
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Asin: 0309101921
Average Customer Review: 3.5 out of 5 stars
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Millions have seen the movie and thousands have read the book but few have fully appreciated the mathematics invented by John Nash’s beautiful mind. Today Nash’s beautiful math has become a universal language for research in the social sciences and has infiltrated the realms of evolutionary biology, neuroscience, and even quantum physics.

John Nash won the 1994 Nobel Prize in economics for pioneering research published in the 1950s on a new branch of mathematics known as game theory. At the time of Nash’s early work, game theory was briefly popular among some mathematicians and Cold War analysts. But it remained relatively obscure until the 1970s, when evolutionary biologists began to find it useful. In the 1980s economists began to embrace game theory.Since then game theory math has found an ever expanding repertoire of applications among a wide range of scientific disciplines.

Today neuroscientists peer into game players’ brains, anthropologists play games with people from primitive cultures, biologists use games to explain the evolution of human language, and mathematicians exploit games to better understand social networks.

A common thread connecting much of this research is its relevance to the ancient quest for a science of human social behavior, or "a Code of Nature," in the spirit of the fictional science of psychohistory described in the famous Foundation novels by the late Isaac Asimov. In A Beautiful Math, acclaimed science writer Tom Siegfried describes how game theory links the life sciences, social sciences and physical sciences in a way that may bring Asimov’s dream closer to reality. ... Read more

Customer Reviews (9)

4-0 out of 5 stars Game theory and more made accessible
When I first picked up this book, I was not expecting the variety of topics that are covered inside. More than simply game theory and Nash equilibrium topics, the book goes into chaos theory, graph theory, and a variety of other topics. What makes the book very accessible are the plentiful examples - both classical and contrived - that are used to explain the various theories. While the casual reader can get something out of this book, there is enough in-depth material to be of interest to more advanced reader as well.

4-0 out of 5 stars A Beautiful Math is a Beautiful Book
This is one of the nicest popular science reads I have experienced for a long time.The author has the ability to explain science and math in a very clear manner.The book does not only deal with Nash's math, but with all the math and science surrounding game theory.It is an exciting field, and the author is able to explain the limits of the theory and the hopes to understand human nature, and expressing it in mathematical terms.

If you are interested in gaining understanding of what game theory is about and current developments and thought in this field, in layman's language, I recommend that you get yourself a copy and read this book.

1-0 out of 5 stars Journalistic hypes and some patently false claims
I am an academic economist who knows something about game theory, so when I bought this book I did not hope to learn anything new but just to be entertained by an "illuminating" author during my leisure hours. I was disappointed to the point of anger.

This book is basically a journalist's report based on interviews with a few (probably half a dozen) individuals as the pages are filled with quotes from several academics in good standing.I think it would have been better to simply present many illuminating quotes from these individuals without inserting additional insights that the author gleaned from them, because many of the author's insertions were at best misleading and at worst patently false.

Just for an example, the author keeps insisting that payoff numbers in games are "money" as economists are interested in monetary matters. It might probably be true that von Neumann preferred interpreting payoffs of a game as money, but most practicing economists and game theorists certaintly do not do that.

An annoying repeated phrase is that "xxx told me (in an exclusive interview) that..." where xxx is one of the half dozen individuals mentioned above.Most of what xxx told the author must be correct, relevant and have some meaning but these are simply taken out of context by bits and spread throughout the text.

Also the basic hype about game theory's possibility to be a Theory of Everything seems to come out of (as the author admits) one person's recent writings at Bell Labs. The idea itself presented as such sounds simply outrageous (even to an academic economist like myself) but rather a surpring fact is that game theory's origins are in fact related to such an outrageous idea from physicists, mathematicians and "cyberneticians", one story of which is told in Mirowski, Machine Dreams. Mirowski's book has its own faults, and is a lot more heavy going (with some 500 + pages with small fonts and requiring a lot of knowledge), but at least it shows seriousness and a lot of research the author took to it.

3-0 out of 5 stars Brilliantly understood and explained, questionably authored.
The book jacket tells us that Seigfried won an award "for interpreting [science] for the public."I'm sure that that award was well deserved, for he has a knack for taking complex ideas and presenting them to a less-educated crowd.His two or three page explanations of concepts that took me weeks (and loads of homework/study) to grasp are nothing short of amazing.He often uses examples or analogies rooted in works of fiction to illustrate his points.The way these works are summarized to include only relevant information, and yet still capture the essence of those stories, is marvelous.Also, unlike many books of this genre, after reading it I did not feel like I needed to re-take any classes or brush up on my math.In fact, the most in-depth math involved (calculating a Nash equilibrium) should be crystal clear to a tenth-grader, and it is conveniently relocated to an appendix so that it doesn't bother any take-your-word-for-it readers.

Why only three stars then? Because this is a book review, and explanatory prowess isn't the only thing that it takes to write a book.

The humor in the book is very hit-and-miss.I wouldn't remove it, because when it hits... it's wonderful, but perhaps he should've gotten a humor-editor, someone to help him decide what to include and what to leave out.For example, Seigfried goes about explaining the mathematical differences between what he calls a "Robinson Crusoe economy" (one in which a single person makes decisions about fixed values) and a "Gilligan's island economy" (one in which each person makes decisions based upon other people, who make decisions based on other people, who...).Seigfried states that,

"Mathematically, that meant that no longer could you simply compute ... for Robinson Crusoe.Your calculationshad to accommodate ... for Gilligan, the Skipper too, the millionaire, and his wife, the movie star, the Professor, and Mary Ann."

How cool! But then there are other instances.While using a game between fictional characters Alice and Bob to demonstrate some simple game theory, he inserts parenthetically: "(As I said, Alice would probably tell him to shove it)," directly between two rules of the game.We had already been told that this game was not in Alice's favor, and that it was simplified for the purpose of example.The text is peppered about equally with good, relevant, non-interrupting humor, as it is with not-so-good humor.

Furthermore, while he can explain very-high-level science to a high-school-graduate (and two thumbs up for that) his narration seems to be directed at an audience with a damaged memory.I say this because we are told at least four times that Colin Camerer is into Behavioral Game Theory, and that Neuroeconomics is a fledgling hybrid field.
The organization of the book favors the understanding of game theory over the understanding of its history.One is presented with concepts fundamental to game theory, some uses of it, some game theory developments, some views into advanced game theory; it works very well to foster understanding.With each chunk of theory work, Seigfried includes the history (which I was pleasantly surprised at--it's fascinating) that contributed to that chunk of theory.The problem here is that the first section takes place mostly in the eighteenth century, the second-to-last section in the twenty-first, and the last section in the seventeenth and also the twentieth.The jumping around in time was confusing.I can't say what the best organisational method is, but I don't think this is it.

Lastly, and most importantly, is the hype that he gives game theory.I am interested in it, that's why I picked up the book, and the occasional renewal of that interest was nice, but he takes it a step too far.The reader is told time and time again how freakin' amazing game theory is, it's all true.The problem is that after pages of this game theory hype, and a mid-book discrediting of some evolutionary psychologists who dared disagree, I begin to question how strongly his bias is affecting his writing. It doesn't come across too strongly until the final few pages (which, in my mind, bumped it down from a four-star) in which he compares game theory to a unified field theory, or physics' golden "theory of everything."He says game theory is the theory concerned with everything else (i.e. the social/biological/economic half of everything).I agree that it could be a framework to hold "everything else" together, but that's like saying that all baked goods can be divided between pie, and things-with-frosting.It doesn't include the whole picture, and it does so in a deceptive way.

I should, however, admit that I am subject to the same type of biases as the author.When I read, in that last few pages, that:

"Game theory is not, however, the same as the popular 'Theory of Everything' that theoretical physicists have long sought.That quest is mearly for the equations describing all of nature's basic particles and forces, the math describing the building blocks."

I became quite upset: MEARLY?! that theory is only one of the most important goals of science, ever!Well, you can see that my bias clouds my judgement too, interperet as you will...


So buy this book, I can't stress enough how great the explanations within are, but take it with a grain of salt (and perhaps some of your own research).

1-0 out of 5 stars for the beginner and rather misleading
This is a 215 page book.If you are familiar with the Prisoner's Dilemma there just isn't a whole lot here for you.The discussionof statistical mechanics pales in comparison (and is rather similar to the outline of) Philip Ball's vastly superior "Critical Mass".Go there first. I know that is a different subject but a good chunk of this book discusses it.The author creates a ridiculous and unrealistic strawman of evolutionary pyschology and then repeatedly belittles it because human societies are variable (what a novel and unexpected concept!).Usuaully the author presents one example of work within each field he discusses - I suppose this keeps it readable but disappointing light fare.Go read "Critical Mass", don't waste your time with this. ... Read more


28. Marvelous Multiplication: Games and Activities that Make Math Easy and Fun
by Lynette Long
Paperback: 128 Pages (2000-09-01)
list price: US$12.95 -- used & new: US$5.50
(price subject to change: see help)
Asin: 0471369829
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Don’t Just Learn Multiplication...Master It! Brimming with fun and educational games and activities, the Magical Math series provides everything you need to know to become a master of mathematics! In each of these books, Lynette Long uses her own unique style to help you truly understand mathematical concepts as you play with everyday objects such as playing cards, dice, coins, paper, and pencil. InsideMarvelous Multiplication,you will explore and solve the mysteries of multiplication.You’ll use ten tasty snacks to learn the one times table, get to know the ten times table using finger paints, and write a zany story using the multiples of a number to practice the multiplication tables.You’ll go on to learn even more about multiplication by deciphering the fascinating puzzles of prime factors, exponents, and three digit multiplication while playing games like Prime Solitaire, Three by Three, and Fingers!So why wait? Jump right in and find out how easy it is to become a mathematics master! ... Read more


29. Math War Multiplication Game Cards
by School Zone Staff
Cards: 56 Pages (2004-09-01)
-- used & new: US$1.63
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Asin: 1589479947
Average Customer Review: 5.0 out of 5 stars
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Math war is an exciting way for children to learn their multiplication table while having fun. Players take turns laying down cards and giving the answer to the problem on their card. ... Read more

Customer Reviews (2)

5-0 out of 5 stars Even my little guy loved this game!
This cost almost nothing and we've played it and played it and played it.My son was having trouble remembering his multiplication tables and we thought this innovative approach might help.As a result, not only has my older son learned his multiplication facts, but my younger one (in kindergarten!) now understands the concept of multiplication and loves to play along using the included 'key.'Not a lot of 'war' when you have three players, but certainly fun for the price!

5-0 out of 5 stars Great Idea!!!
So fun, the kids think it is a game but they are learning the whole time!I bought this for my son age 7 going into 2nd grade so he could get the multiplication tables down.I know they have to really know them in 2nd grade and my friend (a math teacher) recommended this.It has been great fun. ... Read more


30. Game, Set and Math: Enigmas and Conundrums (Dover Classics of Science & Mathematics)
by Ian Stewart
Paperback: 208 Pages (2007-03-29)
list price: US$9.95 -- used & new: US$4.98
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Asin: 0486458849
Average Customer Review: 3.5 out of 5 stars
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These pun-studded fables by a popular science writer make complicated mathematical concepts accessible and fun. Twelve essays take a playful approach to mathematics, investigating the topology of a warm blanket, the odds of beating a superior tennis player, and how to distinguish between fact and fallacy. 1991 edition.
... Read more

Customer Reviews (2)

4-0 out of 5 stars Wading through puns to learn mathematics
Like the man who replaced Babe Ruth in the Yankee outfield, Ian Stewart is replacing a legend. When Martin Gardner "retired" as the editor of the Mathematical Games column of Scientific American it was eventually taken over by A. K. Dewdney and became Computer Recreations. Now written by Ian Stewart and called Mathematical Recreations, it is proving a worthy successor to the master. This book is a collection of twelve essays that explain serious mathematics using an unserious approach.
Set in a format that is best described as a chatty fable with puns included, the essays are certainly easy to read. However, as is usual with material containing a lot of puns, they do at times distract from the point of the essay. And those points are very good. The topology of a warm blanket, the odds of beating a tennis player that is better than you, logic and the construction of viruses are some of the topics covered in this book. All are presented as mathematical recreations with a minimum of computer involvement.
No one could possibly replace Martin Gardner. The best that can be done is to carve a successful, distinctive niche, which is what Ian Stewart has done.

Published in Journal of Recreational Mathematics, reprinted with permission.

3-0 out of 5 stars Interesting but difficult
The book is a set of puzzles for the reader to solve, often involving a family of worms that have to split a blanket, cut a cheese, or some other commonplace task that nonetheless can take mathematics to solve in therequired way.The author originally wrote the puzzles for the Frenchedition of Scientific American.Some of the mathematics involved is thestandard (but interesting) pop-math like games with infinity, but othersget into topology and higher mathematics.While many of the puzzles arequite interesting, a few will lose the casual reader (even thewell-informed casual reader.)Nevertheless, the pleasure of sticking itout for the good ones repays the pain. ... Read more


31. Early Childhood Number Games: Teachers Reinvent Math Instruction, Pre-K through 3rd Grade
by Alice Wakefield
Paperback: 277 Pages (1998-02-06)
list price: US$27.99 -- used & new: US$19.45
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Asin: 0205195660
Average Customer Review: 4.5 out of 5 stars
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The traditional method for teaching math-memorizing rules to get answers-does not help children develop number logic.Without number logic most children are not able to understand more difficult and more complex number relationships.This book gives teaches a powerful tool to help develop math logic. Logic that is constructed by thinking, not by merely following someone else's directions to solve a problem.Early Childhood Math Games contains 25 original number games that a teacher can assemble and use immediately with students.The author shows how playing math games not only enables young children to make their own natural abilities to think, but encourages the interaction that is necessary for the development of logico-mathematical thinking.The math games provide teachers with a daily, invaluable observation instrument that can be used in the classroom to assess children's strengths and weaknesses. The games were all designed to be easily prepared and used with children and includes a variety of types of games along with different versions of the same game.Elementary school educators. A Longwood Professional Book ... Read more

Customer Reviews (2)

5-0 out of 5 stars Great math resource!
A wonderful compilation of games to teach children number and math concepts!So much better than the same old worksheets!I would highly recommend this book to anyone looking to "liven up" their math instruction!

4-0 out of 5 stars excellent games for teaching basic math concepts
Wonderful book for using games instead of worksheets for learning addition,subtraction, multiplication and division.Each game gives a version for younger or older children.There are cover-up games, moneygames, outdoor games, and children's story games. some supplies areprovided in the book others are easily made.Very good book for gameideas. ... Read more


32. Math Games to Master Basic Skills: Addition & Subtraction: 14 Reproducible Games That Help Struggling Learners Practice and Really Master Basic Addition and Subtraction Skills
by Jennifer Prior
Paperback: 48 Pages (2007-04-01)
list price: US$10.99 -- used & new: US$7.21
(price subject to change: see help)
Asin: 0439554152
Average Customer Review: 5.0 out of 5 stars
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Engaging and motivating games such as Addition Aquarium and Ninety-Nine Countdown encourage students to practice and build automaticity and computational fluency in basic facts, 1- and 2-digit addition and subtraction with and without regrouping, and mo ... Read more

Customer Reviews (2)

5-0 out of 5 stars math
My students love to play with the math mats. They are learning and do not realize that they are learning. It is a great resource to put into independent centers. It is a great time filler for when you have a few extra minutes. It is also great to play with small groups.

5-0 out of 5 stars Fun concept
I liked the different games. They were different. It was fun to play them and color the sheets for play. ... Read more


33. Bringing Math Home: A Parent's Guide to Elementary School Math: Games, Activities, Projects
by Suzanne L. Churchman
Paperback: 240 Pages (2006-05-31)
list price: US$19.95 -- used & new: US$5.99
(price subject to change: see help)
Asin: 1569762031
Average Customer Review: 5.0 out of 5 stars
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This ultimate parents' guide to elementary school math features projects, games, and activities children and parents can do together to increase their understanding of basic math concepts. Fun activities such as mapping a child's bedroom for practice in measurements or keeping a diary of numeric items like vacation mileage and expenses reinforce the math skills outlined in each lesson. Using the standards issued by the National Council of Teachers of Mathematics as a foundation, this book covers both content and process standards for areas such as algebra, geometry, measurement, problem solving, and reasoning/proofs. It also includes a glossary of math terms and dozens of suggestions for additional children's reading to further math understanding.
... Read more

Customer Reviews (3)

5-0 out of 5 stars Great ideas and well organized
I bought this book for fun ideas to hone my two kids' math skills.This book is wonderfully organized by math topic, and then gives you separate exercises within those topics for different grade levels (K-2 and 3-5).It's very easy to locate exactly what you're looking for without being overwhelmed.I've used it all summer and will continue to use it through the school year because the content is so relevant.This is by far the best book I've read on doing math at home.

5-0 out of 5 stars Excellent
I just started homeschooling a 5yo, and was looking for a way to teach math in an informal way. This book is exactly what I have been looking for. I can use real objects(cars, trains, blocks) for lessons instead of using 20 different types of manipulatives that other books recommend.

5-0 out of 5 stars My rating of the book, Bringing Math Home
As a grandfather of small children, I consider this book the most valuable production I have seen.The helps offered to parents for use in creating an understanding of mathematics are valid eucationally and well presented. ... Read more


34. Ready-To-Use Math Games Activities Kit: Games for Meeting Math Curriculum Standards
by Sandra J. Cameron, Jan Nesbit
 Paperback: Pages (1998-06)

Isbn: 0876285523
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35. Gifted and Talented Puzzles and Games for Reading and Math (Gifted & Talented)
by Kaye Furlong, Nancy Casolaro, Leesa Whitten
Paperback: 64 Pages (1993-08)
list price: US$4.95 -- used & new: US$9.30
(price subject to change: see help)
Asin: 1565650654
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36. Engage the Brain: Games, Math, Grades 6-8
by Marcia L. Tate
Paperback: 96 Pages (2008-02-28)
list price: US$15.95 -- used & new: US$13.34
(price subject to change: see help)
Asin: 1412959268
Average Customer Review: 2.0 out of 5 stars
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Editorial Review

Product Description
This exciting new resource offers fun, innovative games in math. Based on the most recent brain research, the games engage students in becoming active, motivated learners. ... Read more

Customer Reviews (1)

2-0 out of 5 stars I don't like it...
...basically a collection of games to make learning math fundamentals more entertaining and engaging...and though creative and entertainingthe games are basically all competitive...I don't like that at all...kids behind the curve find themselves to be "losers" -- a not very entertaining prospect and hardly a good way to inspire effort...I also suspect "losers" could find themselves the butt of jokes -- facilitating learning is not worth the risk of damaging self-esteem...I allowed it an extra star because in the right circumstances -- e.g. a gifted math class where competition might be enjoyable -- the is a worthy resource. ... Read more


37. Mega-Fun Card-Game Math (Grades 1-3)
by Karol L. Yeatts
Paperback: 48 Pages (2000-11-01)
list price: US$9.95 -- used & new: US$39.99
(price subject to change: see help)
Asin: 0439040906
Average Customer Review: 5.0 out of 5 stars
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Editorial Review

Product Description
25 Super-Easy Games & Activities That Reinforce Addition, Subtraction, Multiplication, Place Value & More--All With Just a Deck of Cards!
Hands-on Math Fun!
Help your students "ace" math with a deck of playing cards and 25 easy-to-play games and activities! With a partner or in a small group, kids will have fun as they practice using place value, recognizing even and odd numbers, sorting, adding, subtracting, multiplying, and more. Includes reproducible card templates. A great way to motivate every math student! ... Read more

Customer Reviews (1)

5-0 out of 5 stars Math is Fun Again
Just by using a simple deck of cards, Dr. Karol Yeatts has put together many activities that will help children practice skills in mathematics in a fun and exciting format. As a teacher of low-performing students,I have found a great deal of success when using many of these games with my students. These activities also remind me of the fun I used to have as a child when I played card games with friends and family. Dr. Yeatts has made learning Fun again. ... Read more


38. Math Games Grade 5 (Practice Makes Perfect (Teacher Created Materials))
by Patti Sima
Paperback: 48 Pages (2003-03-14)
list price: US$5.99 -- used & new: US$4.50
(price subject to change: see help)
Asin: 0743937252
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39. Math Games Played with Cards and Dice, Grades 2 and 3
by Charles Lund
Perfect Paperback: 80 Pages (2009-08-17)
list price: US$14.95 -- used & new: US$14.95
(price subject to change: see help)
Asin: 1934218081
Average Customer Review: 5.0 out of 5 stars
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Editorial Review

Product Description
Math Games Played with Cards and Dice (2-3) is the second volume in the Galaxy Series. It contains fun and motivating games and puzzles to develop skills and interest in studying mathematics.The Galaxy Series provides supplementary mathematics materials that support traditional or reform curricula. All activities in the series reflect content recommendations of the Mathematics Focal Points of the National Council of Teachers of Mathematics. They promote skill development that is required for mathematics literacy and beyond.This book, which is aimed at Grades 2-3, provides activities and skill building exercises both to promote computational skill and to promote logical reasoning and mathematical thinking. When used as a successor to Math Games and Activities with Cards and Dice (K-1), a sound basic skills foundation is reinforced.These books are flexible. They may be used as supplementary for students who need additional help, and they provide excellent group activities for cooperative learning of mathematics. An element of competition is fostered by the game formats that utilize playing cards and dice as instructional devices.Most materials needed to use the Galaxy Series and this book in particular are contained in the materials presented. All record and score sheets are readily copied on any standard copy machine, and teachers are allowed to duplicate all such documents freely. Calculators may be used in some of the games and puzzles at the teacher s or parent s discretion. The authors and publisher hope that this book will help promote and extend mathematics learning for all students. For additional IPMG Publishing materials, consult the inside back cover of this book or our website. ... Read more

Customer Reviews (2)

5-0 out of 5 stars Recommended by Math Teacher
I absolutely love the Tic Tac Math games that help students review math facts! The book is very easy to use with clear directions for parent or teacher and must games require only a set of cards and dice. A wide variety of math concepts appropriate for grades 2-3 are utilized so the book can be used the entire school year. This book provides fun alternatives to the traditional worksheet. A teacher can walk around the classroom and hear the learning happening. This is a great book for families and can be played with a variety of ages!

5-0 out of 5 stars Great for School and Home
This book gets students up and moving around while perfecting their basic mathematics.Math Games is great for teachers and parents alike.There are many games in here to play at home to make reviewing for test and quizzes enjoyable and not work.The book even includes two pages of mini cards to cut out, so you do not even need a deck of real cards.Teachers, have some time to spare before the next thing? Take out this book and get your students to play games and study their math at the same time! ... Read more


40. Math Games & Activities with Dice
by Charles Lund
Paperback: 82 Pages (2007-07-02)
list price: US$16.95 -- used & new: US$16.95
(price subject to change: see help)
Asin: 1934218030
Average Customer Review: 4.0 out of 5 stars
Canada | United Kingdom | Germany | France | Japan
Editorial Review

Product Description
Math Games and Activities with Dice makes learning math fun! This book of 45+ games and activities with dice will help students and interested learners reinforce developing skills in addition, subtraction, multiplication, division, strategic thinking and getting along with others. The math games and activities with cards and dice in this reproducible book have been classroom tested and student approved. ... Read more

Customer Reviews (2)

5-0 out of 5 stars Great Material
I really liked this book.It takes maths basic skills and applies it to problem solving. My students were not asked to learn new things, but use what they knew to solve problems.This book is a great reinforcement tool and helped me get out of boring routine of whiteboard review.

3-0 out of 5 stars Good Ideas but needs to be Updated
I was very excited to receive this book but a bit disappointed when it came in.It seems to be outdated and not good for visual people like myself!I am used to books by Mailbox the Education Center and this is nothing like that.It looks like it was typed out by a typewriter and photocopied, I just can't get excited to read it. ... Read more


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