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41. Programming in C by Stephen G. Kochan | |
Kindle Edition: 576
Pages
(2004-07-08)
list price: US$39.99 Asin: B002LGGJIS Average Customer Review: Canada | United Kingdom | Germany | France | Japan | |
Editorial Review Product Description Learn C programming from one of the best. Stephen Kochan's Programming in C is thorough with easy-to-follow instructions that are sure to benefit beginning programmers. In its third edition, the style in this book remains true to the simple, instructional style of previous editions. It provides you with updated and relevant examples of how C programming can be used with small, fast programs, similar to the programming used by large game developers such as Nintendo. If you want a one-stop-source for C programming, this book is it! Customer Reviews (31)
Hallelujah!
A very easy understand Programming book, I would give another star if I could.
Great reference covering aspects K&R do not well enough
More theoretical/academic than practical
Review of Programming in C |
42. Event-Based Programming: Taking Events to the Limit by Ted Faison | |
Kindle Edition: 700
Pages
(2006-05-01)
list price: US$79.99 Asin: B001V7U6DW Average Customer Review: Canada | United Kingdom | Germany | France | Japan | |
Editorial Review Product Description Customer Reviews (4)
Good book but the world has changed a bit
Fantastic book on event based systems!
A great reference on event based application design
new way of system architecture |
43. Parallel Programming: for Multicore and Cluster Systems by Thomas Rauber, Gudula Rünger | |
Kindle Edition: 450
Pages
(2010-03-10)
list price: US$69.95 Asin: B003XQF37I Canada | United Kingdom | Germany | France | Japan | |
Editorial Review Product Description Innovations in hardware architecture, like hyper-threading or multicore processors, mean that parallel computing resources are available for inexpensive desktop computers. In only a few years, many standard software products will be based on concepts of parallel programming implemented on such hardware, and the range of applications will be much broader than that of scientific computing, up to now the main application area for parallel computing. Rauber and Rünger take up these recent developments in processor architecture by giving detailed descriptions of parallel programming techniques that are necessary for developing efficient programs for multicore processors as well as for parallel cluster systems and supercomputers. Their book is structured in three main parts, covering all areas of parallel computing: the architecture of parallel systems, parallel programming models and environments, and the implementation of efficient application algorithms. The emphasis lies on parallel programming techniques needed for different architectures. The main goal of the book is to present parallel programming techniques that can be used in many situations for many application areas and which enable the reader to develop correct and efficient parallel programs. Many examples and exercises are provided to show how to apply the techniques. The book can be used as both a textbook for students and a reference book for professionals. The presented material has been used for courses in parallel programming at different universities for many years. |
44. Complete Maya Programming: An Extensive Guide to MEL and C++ API (The Morgan Kaufmann Series in Computer Graphics) by David Gould | |
Kindle Edition: 528
Pages
(2003-01-02)
list price: US$56.95 Asin: B001UN2WBG Average Customer Review: Canada | United Kingdom | Germany | France | Japan | |
Editorial Review Product Description Customer Reviews (16)
many typos in the api section
Good mostly for MEL users
Amazing book and essential for all Maya programming
awesome
Complete Maya Programming |
45. Beginning Mac OS X Programming by Michael Trent, Drew McCormack | |
Kindle Edition: 720
Pages
(2005-07-22)
list price: US$39.99 Asin: B000VYLNMO Average Customer Review: Canada | United Kingdom | Germany | France | Japan | |
Editorial Review Product Description Every Mac OS X system comes with all the essentials required for programming: free development tools, resources, and utilities. However, finding the place to begin may be challenging, especially if you have no prior development knowledge. This comprehensive guide offers you an ideal starting point to writing programs on Mac OS X, with coverage of the latest release - 1.4 "Tiger." With its hands-on approach, the book examines a particular element and then presents step-by-step instructions that walk you through how to use that element when programming. You'll quickly learn how to efficiently start writing programs on Mac OS X using languages such as C, Objective-C(r), and AppleScript(r), technologies such as Carbon(r) and Cocoa(r), and other Unix tools. In addition, you'll discover techniques for incorporating the languages in order to create seamless applications. All the while, you can follow along on your own system so that you'll be prepared to apply your new Mac OS X skills to real-world projects. What you will learn from this book Who this book is for This book is for novice programmers who want to get started writing programs that run on Mac OS X. Experienced programmers who are new to the Mac will also find this book to be a useful overview of the Mac development environment. Wrox Beginning guides are crafted to make learning programming languages and technologies easier than you think, providing a structured, tutorial format that will guide you through all the techniques involved. Customer Reviews (9)
Too different for OS X 10.5
Slightly outdated
nice book
Learn by Example
Simply not a good book. |
46. 3D Programming for Windows® by Charles Petzold | |
Kindle Edition: 448
Pages
(2010-04-19)
list price: US$31.99 Asin: B0043EWUWA Average Customer Review: Canada | United Kingdom | Germany | France | Japan | |
Editorial Review Product Description Customer Reviews (7)
A must have 3D programming reverence
Great Book
Really good, but so light on animation
An excellent and practical introduction to WPF 3D
Great intro to 3D Programming |
47. Reflections on the Teaching of Programming: Methods and Implementations | |
Kindle Edition: 261
Pages
(2008-06-27)
list price: US$59.95 Asin: B002GYW5PG Canada | United Kingdom | Germany | France | Japan | |
Editorial Review Product Description This state-of-the-art survey, reflecting on the teaching of programming, has been written by a group of primarily Scandinavian researchers and educators with special interest and experience in the subject of programming. The 14 chapters - contributed by 24 authors - present practical experience gathered in the process of teaching programming and associated with computing education research work. Special emphasis is placed on practical advice and concrete suggestions. The authors are all members of the Scandinavian Pedagogy of Programming Network (SPoP), and bring together a diverse body of experiences from the Nordic countries. The 14 chapters of the book have been carefully written and edited to present 4 coherent units on issues in introductory programming courses, object-oriented programming, teaching software engineering issues, and assessment. Each of these individual parts has its own detailed introduction. The topics addressed span a wide range of problems and solutions associated with the teaching of programming such as introductory programming courses, exposition of the programming process, apprentice-based learning, functional programming first, problem-based learning, the use of on-line tutorials, object-oriented programming and Java, the BlueJ environment to introduce programming, model-driven programming as opposed to the prevailing language-driven approach, teaching software engineering, testing, extreme programming, frameworks, feedback and assessment, active learning, technology-based individual feedback, and mini project programming exams. |
48. Programming .NET 3.5 by Jesse Liberty, Alex Horovitz | |
Kindle Edition: 476
Pages
(2009-02-09)
list price: US$35.99 Asin: B0026OR2HC Average Customer Review: Canada | United Kingdom | Germany | France | Japan | |
Editorial Review Product Description Customer Reviews (11)
Well written and easy to follow
Quickly get an overview of .net 3.5 and C# 3 features
Too much of the wrong things, not enough of the right ones
Definitely not worth the money
Jesse Liberty Hits Another Home Run! |
49. Multimedia Web Programming (Grassroots) by Adrian Moore | |
Paperback: 250
Pages
(2005-04-07)
list price: US$45.78 -- used & new: US$25.18 (price subject to change: see help) Asin: 140390457X Canada | United Kingdom | Germany | France | Japan | |
50. Three-dimensional Audio Theory for Simulation and Game Programming by Brad Eric Hollister | |
Kindle Edition:
Pages
(2009-03-08)
list price: US$0.99 Asin: B001UV3UF0 Canada | United Kingdom | Germany | France | Japan | |
Editorial Review Product Description |
51. Linux System Programming by Robert Love | |
Kindle Edition: 388
Pages
(2009-02-09)
list price: US$39.99 Asin: B0026OR31C Average Customer Review: Canada | United Kingdom | Germany | France | Japan | |
Editorial Review Product Description Customer Reviews (7)
A good teorical review of the Linux System calls and the GLIB functions.
The book truly is for all developers
Not worth money
Easy to read-Your first step into system programming
a disappointment |
52. TinyOS Programming by Philip Levis, David Gay | |
Kindle Edition: 280
Pages
(2009-04-13)
list price: US$38.00 Asin: B003HS5TEO Canada | United Kingdom | Germany | France | Japan | |
Editorial Review Product Description |
53. Paradigms of Artificial Intelligence Programming: Case Studies in Common Lisp by Peter Norvig | |
Kindle Edition: 946
Pages
(1991-10-15)
list price: US$94.95 Asin: B003VWBY1I Average Customer Review: Canada | United Kingdom | Germany | France | Japan | |
Editorial Review Product Description Paradigms of AI Programming is the first text to teach advanced Common Lisp techniques in the context of building major AI systems. By reconstructing authentic, complex AI programs using state-of-the-art Common Lisp, the book teaches students and professionals how to build and debug robust practical programs, while demonstrating superior programming style and important AI concepts. The author strongly emphasizes the practical performance issues involved in writing real working programs of significant size.Chapters on troubleshooting and efficiency are included, along with a discussion of the fundamentals of object-oriented programming and a description of the main CLOS functions. This volume is an excellent text for a course on AI programming, a useful supplement for general AI courses and an indispensable reference for the professional programmer. Customer Reviews (8)
Amazing book about designing programs
One of the Best
Norvig's Corollary to Greenspun's Tenth Law of Programming
An Excellent Reference on WHY to write good Lisp a) A historical study of Artificial Intelligence, with USABLE examples of code, or b) A book presenting techniques for programming in Common Lisp. As a reference about Common Lisp, it is certainly lacking, but this is no great problem when both the Common Lisp HyperSpec and Steele's book are readily available in electronic form.It provides something more important: SIGNIFICANT examples, and significant discussions on WHY you would use various Lisp idioms, and, fairly often, discussions on HOW pieces of Common Lisp are likely to be implemented.Its discussion of an implementation of the LOOP macro, for instance, provides a very different point of view than the "references" to LOOP.(Contrast too with Graham's books, which largely deprecate the use of LOOP.) From an AI perspective, it is also very good, providing WORKING SAMPLES for a whole lot of the historically significant AI problems, including Search, PLANNER, symbolic computation, and the likes. It would be interesting to see parallel works from the following sorts of perspectives: - The same sorts of AI problems solved using functional languages (e.g. - ML, Haskell), to allow contrasting the use of those more modern languages.Being more "purely functional" has merits; such languages commonly lack macros, which is something of a disadvantage. - The use of CL to grapple with some other sorts of applications, notably random access to data [e.g. - databases] and rendition of output in HTML/SGML/XML [e.g. - web server].
Not advanced, but good and vast The programming itself is rather basic, and very straightforward.In many places an advanced programmer would have avoided a global variable, unified code through the use of higher-order functions, had functions communicate through a shared local environment, created a lazy list, you name it. The author avoids most of these more advanced approaches in order to present the ideas behind the approaches without being sidetracked into programming technique issues, and that is the correct choice for this book.Even as it is, there is already the duplicity of teaching Common Lisp and teaching AI programming. That being said, the code in general is not bad at all, even though I wouldn't want my students to learn CL programming from it.The author has simply bent down to the level of, a good C programmer, and worked from there.His main intention being to teach AI programming approaches, he has spent much less time to raise the programming level of his audience. Knowing the author's level of Lisp programming, I can't wait to see a book by his hand on how to use abstraction as an organising principle in programming. ... Read more |
54. Programming .NET 3.5 by Jesse Liberty, Alex Horovitz | |
Kindle Edition: 476
Pages
(2009-02-09)
list price: US$35.99 Asin: B0026OR2HC Average Customer Review: Canada | United Kingdom | Germany | France | Japan | |
Editorial Review Product Description Customer Reviews (11)
Well written and easy to follow
Quickly get an overview of .net 3.5 and C# 3 features
Too much of the wrong things, not enough of the right ones
Definitely not worth the money
Jesse Liberty Hits Another Home Run! |
55. Beginning Programming by Adrian Kingsley-Hughes, Kathie Kingsley-Hughes | |
Kindle Edition: 479
Pages
(2005-02-28)
list price: US$39.99 Asin: B000TZ02FE Average Customer Review: Canada | United Kingdom | Germany | France | Japan | |
Editorial Review Product Description Customer Reviews (8)
Good book for intro to programming
Programming entry level
My Opinion - "Beginning Programming"
Takes deciphering
Buggier than a porch light. Novice beware! |
56. Three-dimensional Audio Theory for Simulation and Game Programming by Brad Eric Hollister | |
Kindle Edition:
Pages
(2009-03-08)
list price: US$0.99 Asin: B001UV3UF0 Canada | United Kingdom | Germany | France | Japan | |
Editorial Review Product Description |
57. Programming Microsoft® Composite UI Application Block and Smart Client Software Factory by David S. Platt | |
Kindle Edition: 224
Pages
(2010-06-04)
list price: US$27.99 Asin: B0043M52JK Average Customer Review: Canada | United Kingdom | Germany | France | Japan | |
Editorial Review Product Description Customer Reviews (12)
not a bad book
A lost opportunity
Essential read if you are the intended audience
Must Read Introduction
An important read. |
58. Windows Forms 2.0 Programming by Chris Sells, Michael Weinhardt | |
Kindle Edition: 1296
Pages
(2006-05-16)
list price: US$47.99 Asin: B000RH0EOS Average Customer Review: Canada | United Kingdom | Germany | France | Japan | |
Editorial Review Product Description This is the Mobipocket version of the print book. “Some books are different-the content can't be Googled from the Internet, the authors have real-life experiences to share, the code can be used in real-world projects. This is one of those books.” –Neal Myrddin, Independent Developer “Chris and Michael nail the soul of Windows Forms 2.0. This book provides an insightful view into the design of Windows Forms and the integration of new 2.0 features. It is just as applicable for the first-time Windows Forms programmer as the seasoned line of business developer. The ‘What’s New in 2.0’ appendix is worth the price of admission alone.” –Mike Harsh, Windows Forms Program Manager, Microsoft, Inc. “This book takes an amazingly broad and deep technology, and breaks it into manageable pieces that are easily consumed. You cannot survive building a complex WinForms application without this book.” –Ryan Dorrell, Chief Technology Officer, AgileThought “Windows Forms 2.0 Programming offers something for every .NET developer. Experienced developers will appreciate the in-depth coverage of new 2.0 features, including the most comprehensive coverage of ClickOnce deployment, multithreading, and the new designer integration found anywhere. Developers new to Winforms programming will appreciate the coverage of the fundamentals all Winforms developers need to know. Whether you’re an experienced WinForms developer or just beginning, you need this book.” –Fritz Onion, cofounder of Pluralsight, author of Essential ASP.NET, and ASP.NET MVP “I don’t want just a description of the WinForms widgets. I can get that online or from other books. What I want is a roadmap for pitfalls to avoid, and innovative solutions for common problems. That is where this book shines. All of us who found the first edition of this book to be an indispensible part of our reference library will appreciate this updated edition that describes WinForms 2.0.” –Johan Ericsson, Software Engineer, Agilent Technologies “The books Chris Sells writes are always insightful and this newest addition is no different. This book in particular is for those who want to understand not just the flashy surface of Windows Forms 2.0, but also how it fits into the .NET environment. Readers will have this book at their desks, not stuck on their shelves, for quite a long time.” –Yoshimatsu Fumiaki, Software Engineer based in Tokyo Japan “Chris and Mike have done an excellent job presenting the information you need to be successful with Windows Forms.” –Jessica Fosler, Dev Tech Lead, Microsoft “This book is the ‘must have’ teaching and reference book for WinForms 2.0.” –Jim Rittenhouse, Senior Software Engineer, Siemens Windows Forms 2.0 Programming is the successor to the highly praised Windows Forms Programming in C#. This edition has been significantly updated to amalgamate the sheer mass of new and improved suppo... Customer Reviews (29)
Extremely redudant writing style, but not many better choices.
I love it!
Awesome Book
great
An excellent "go to" resource for WinForms development |
59. Beginning Mobile Phone Game Programming by Michael Morrison | |
Kindle Edition: 528
Pages
(2004-11-22)
list price: US$31.99 Asin: B001E50WT4 Average Customer Review: Canada | United Kingdom | Germany | France | Japan | |
Editorial Review Product Description This is the eBook version of the printed book. Build several fully functional games as well as a game engine to use for programming cell phone and mobile games with Beginning Mobile Phone Game Programming! The included CD provides the tool, code and graphics necessary to complete all exercises covered in the chapters. Beginning Cell Phone Game Programming demystifies wireless game programming by providing clear, practical lessons using the J2ME Game API. You will learn how to use the most popular mobile programming language, Java, to build compact games that can run on any Java-enabled device, including mobile phones, pagers and handheld computers. You will also learn to add a splash screen, create a demo mode, keep track of high scores, and test, debug, and deploy your games. Topics covered include: Customer Reviews (10)
product review and amazon experience.
Useful not only for cell phone game development!!!
Best so far
Very good book
Absolutely Amazing !! |
60. Beginning Web Programming with HTML, XHTML, and CSS by Jon Duckett | |
Kindle Edition: 840
Pages
(2004-08-06)
list price: US$39.99 Asin: B000VZQVVG Average Customer Review: Canada | United Kingdom | Germany | France | Japan | |
Editorial Review Product Description Customer Reviews (16)
Wonderful
Should be your SECOND book on the topic
An excellent book...
Programmer
Excellent - Informative |
  | Back | 41-60 of 100 | Next 20 |